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What makes Caves of Qud such a remarkable and interesting game to play is the fact that much of its lore and story telling is randomly generated.
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Caves of qud character builds and world saves full#
It’s a game full of unique and bizarre stories – but very enjoyable all the way through. I’ve also broken a sword on examining it, because I didn’t know what it does. I’ve been chased by my evil twin through a cave filled with temporally gifted spiders. A sentient plant in the middle of the jungle who gave me information on locations and sold advanced armour. I’ve encountered villages full of sentient bird people who sold me extremely powerful high tech weaponry. It’s a rich and very bizarre game where you choose how you want to play it and create your own stories through exploring randomly generated locations, including randomly generated societies and villages, too (though there are hand crafted ones in there). Sentient plants, goat people, dog people, bird people, hypnotized goats, angry boar tribes angry robots all exist in Qud, and are either your best friend based on your faction rep, or your worst enemy. To briefly summarize Caves of Qud – it’s a top-down traditional roguelike set in the far, far future where humans are no longer the only rational beings. It starts the story of many a character that will die in a multitude of ways: whether it be being sawed into pieces by an ancient saw bot in a mushroom cave, eaten alive by a chitinous puma, consumed by a gelatinous wedge that surrounds your body and rapidly digests you.the amount of ways you could (and will) die in the rogue-like is enormous, but it never stops you from loading the game back up and starting again, precisely because of the game’s fascinating world and story telling power. If you ever choose to play Caves of Qud, you ought to get used to reading the quote above.
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Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky. On the horizon, Qud’s jungles strangle chrome steeples and rusted archways to the earth. There are huts wrought from rock salt and brinestalk. All around you, moisture farmers tend to groves of viridian watervine. You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra’yi, the Great Salt Desert.